Nikolaj: "An idea I won’t talk about yet, because I’ll cut it if it doesn’t work or is going to take too long. It’s targeted very specifically at people finding the game too short or too easy." Level editor? =)


David: Now, I hate to be -that guy- but do you know when you may be releasing another build?


Noblaum: Wow. Imagine if they ruined Deus Ex by doing this... oh wait.


LongShad: I think - best use save-triggers in safe areas, like in "Stealth Bastard".
When player enter in safe-trigger (they place level-designer) - game is saving and safe-trigger destroying (saving run once).


turtle: and his hair.


Pentadact: It's not, but that's an idea I come back to every now and then to check if it's feasible yet. The difficulty is that Gunpoint is quite puzzle-driven, and the challenge of creating obstacles that are interesting but not impossible is one I don't have a formula for yet. I could have it piece together hand-built puzzles, but then the randomisation element wouldn't keep it fresh.


MUZBOZ: Those are some mega sweet business cards. Wow. :)


Carson: Hi I just read the update part and i was just wondering when this was updated??!? Because i want to know if i missed it or i should be receiving it soon??!? Please Help


Release Date

I'm terrible at guessing this. Let me just e-mail you when it's out.

Platform

PC
Maybe Mac, Linux and iPad next.

Testing

Sign up here
You'll get the next build when it's ready.

Contact

pentadact@gmail.com
We've got music now, thanks!



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