A stealth puzzle game that lets you rewire its levels to trick people.
Out now! $10!
Windows, Mac and Linux soon.
Solutions! And a place to report them.
Here's the formal permission bit.
Find out when I release a new game, and when there are opportunities to test them.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
After three years of working in my weekends, Gunpoint is out! Try it first, then if it works OK and you like it, buy it below!
They’re fancy! You can get all three from Steam or from here, and you can upgrade to any of them later. Here are the details!
Have some facts!
Thanks so much to everyone who’s already bought it. I have been hurled across the room by your generosity, crushed against the wall by your enthusiasm, and stamped into a broken heap by your support. It’s the good kind of heap.
Jakub: Congrats! I've been reading your DevBlog for a while and it must feel great to finally reach this point :) I only just announced a release date for my own game as well (Postmortem: http://postmortemgame.com) so seeing a fellow indie dev's project come to fruition is so inspirational :D
Mark: Great game, but too short!
Maybe you could add a place here with user-created levels?
PS! - playing it in Ubuntu-linux under wine and it works like a charm!
peep911: Now if this only had multiplayer...
Andrei: Congratulations on a great game and greetings from Ia?i, Romania! Keep up the good work!
w0rp: Congrats on finishing your game! You have my moral and financial support. This makes me feel like actually working on my own game a little more.
Chris: Hi, I've got the special edition on steam - is there any way to upgrade to some of the specialer editions?
frankwillaims: Fantastic dude. Long time fan here, so happy you finished this. Just played through it all the way, it's great. I really hope you actually make enough money to become a game designer or something similar - you're probably my favorite games journalist ever and you have a really good insight into how games work, and what makes them good instead of bad. That outside perspective is something quite a few developers lack, and sometimes it shows. Best of luck dude, hope this really takes off!
CampbellP: Great game, I love it. For some reasons I can't replay the levels i have beaten. Am I doing it wrong? If so, how do I do it properly?
L4R63N7: Excellent Game! I've been looking forward to it for a long time now. I knew it would be awesome and you did not disappoint. It is a bit short, but I have a feeling the level editor will make up for that. A section on the site for user made levels would be great. I can't wait to see what else you may have planned for the future.
Jabberwok: Incredible job on the trailer. I'm even more excited for an eventual Mac release.
Dave: Just finished this today, fantastic game, thank you
Curing GameDev blues - the other Dev Blogs that inspire me | Koobazaur's Domain: [...] Francis (Pentadact) – a PCGamer journalist that just released his own first game Gunpoint! Congrats Tom, reading (and watching) through your struggles and finally seeing you make the [...]
Jesus: This was an extremely fun game it was clever, witty, and amusing. My only problem was.... It was waaaay too short. Maybe some DLC or a sequel? Good job on it anyway.
(Also, in my opinion too overpriced for something too short. Don't get mad.)
Jason L: Shrug. You were advised of its length before you put your money down. Perhaps you can''t read.
I'm holding off on any bug reports and suggestions for improvement until a proper tracker or forum happens, not least because you probably already know about anything I've thought of. I will put down one thing: either the post-mission money bar is a bizarre design misstep or I don't understand it at all. Horizontal bars - as with the rest on that screen - usually represent an optimization situation, to be filled or emptied. In addition, bars of any kind - as with the rest on that screen - almost invariably represent some metric you can affect. You can't optimise your pay on a mission because you can't affect it in any way, per the tooltip. It communicates a lot of false implication for very little actual information; I'd either cut it entirely or replace it with an addition equation.
Justin: i recomended this game to all my friends and i dont even own it... cuz im a mac which makes me sad but i thot hey ill let my frends enjoy the shear awesomeness
ciw1973: Really wanted to play this, but I'm only run Mac and Linux boxes these days, so I bought it anyway, and I can confirm that it installed and seems to works absolutely fine on Linux under Wine.
Jake: I just bought this on the strength of the demo, but I nearly gave up from the hassle - the demo redirected me to steam with the 'buy game' link, but Steam failed to take my PayPal payment three times and it took almost as long to even get to the point where I could write them a support request as it did to make those three attempts.
The link on your site worked first time, of course - after I went looking for it! Is there any reason not to direct people to that from in-game instead of Steam?
GUNnibal: Bought the game on Steam, enjoying the hell out of it. You, guys, are awesome!
Your newly acquired Russian fan
P.S. You can thank Tim Buckley (http://www.cad-comic... ...603/#n2465) for mentioning it, I'd have probably missed the game otherwise.
LeyendaV: Bought the Exclusive Edition on Steam, worth every cent. Can't wait for your new projects!
Keep working guys, you made a truly amazing job!
Breegull: Really fun game! The levels are puzzling yet not a stupid amount that you have to rip your face off. The game play is simple and fun. The humour was pretty damn funny. Loved it!
For questions about what tools I used and when things are out and what platforms they're coming to, see here.
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