GUNPOINT

    A stealth puzzle game that lets you rewire its levels to trick people.

Latest News

Release

Out now! $10!

Platform

Windows, Mac and Linux soon.

Problems?

Solutions! And a place to report them.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.

Trailers

Screenshots

Video Blogs

Other Projects

Here's a page about what else I'm working on and what else I've done.

Mailing List

Find out when I release a new game, and when there are opportunities to test them.

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Team

Design/Code/Words

Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda

Theme

By Tom Francis. Uses Adaptive Images by Matt Wilcox.

Gunpoint Is Out!

After three years of working in my weekends, Gunpoint is out! Try it first, then if it works OK and you like it, buy it below!

Button_Demo


What are these fancy editions?

They’re fancy! You can get all three from Steam or from here, and you can upgrade to any of them later. Here are the details!


StandardHat
Gunpoint: Special Edition
  • Gunpoint: a 2D stealth game about rewiring things and punching people.
  • The Soundtrack: includes all of the game’s noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: when enabled, you’ll find little sprites of Gunpoint’s developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan). Caution: shooting a developer while he’s talking ends his current commentary track. This kills the developer.



StandardHat
Gunpoint: Exclusive Edition
  • Gunpoint: a 2D stealth game about rewiring things and punching people.
  • The Soundtrack: includes all of the game’s noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: when enabled, you’ll find little sprites of Gunpoint’s developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan). Caution: shooting a developer while he’s talking ends his current commentary track. This kills the developer.
  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint’s designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): play snapshots of Gunpoint’s development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can’t give technical support for these.
  • 4 Exclusive Tracks: bonus pieces produced specially by Gunpoint’s composers for this edition, mixing the game’s noir style with electronic influences. Since they’re not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we’ll sometimes give secret beta versions only to the members of this list.




Special Edition Extras

If you already have the base game, you can buy the extras from these editions separately:



Exclusive Edition Extras

Note! The Exclusive Extras don’t include the Special Extras, they’re separate.



Have some facts!

  • The main story takes most people about 3 hours to play through once.
  • You can replay any mission you’ve already completed with whatever gadgets you currently have, to try to earn different ratings for avoiding violence, kills, noise, witnesses, etc.
  • All editions come with the level editor, which is now integrated with the Steam Workshop if you’re playing on Steam.

Thanks so much to everyone who’s already bought it. I have been hurled across the room by your generosity, crushed against the wall by your enthusiasm, and stamped into a broken heap by your support. It’s the good kind of heap.

Jakub: Congrats! I've been reading your DevBlog for a while and it must feel great to finally reach this point :) I only just announced a release date for my own game as well (Postmortem: http://postmortemgame.com) so seeing a fellow indie dev's project come to fruition is so inspirational :D

Mark: Great game, but too short!
Maybe you could add a place here with user-created levels?

PS! - playing it in Ubuntu-linux under wine and it works like a charm!

peep911: meow

peep911: Now if this only had multiplayer...

Andrei: Congratulations on a great game and greetings from Ia?i, Romania! Keep up the good work!

w0rp: Congrats on finishing your game! You have my moral and financial support. This makes me feel like actually working on my own game a little more.

Chris: Hi, I've got the special edition on steam - is there any way to upgrade to some of the specialer editions?

frankwillaims: Fantastic dude. Long time fan here, so happy you finished this. Just played through it all the way, it's great. I really hope you actually make enough money to become a game designer or something similar - you're probably my favorite games journalist ever and you have a really good insight into how games work, and what makes them good instead of bad. That outside perspective is something quite a few developers lack, and sometimes it shows. Best of luck dude, hope this really takes off!

CampbellP: Great game, I love it. For some reasons I can't replay the levels i have beaten. Am I doing it wrong? If so, how do I do it properly?

L4R63N7: Excellent Game! I've been looking forward to it for a long time now. I knew it would be awesome and you did not disappoint. It is a bit short, but I have a feeling the level editor will make up for that. A section on the site for user made levels would be great. I can't wait to see what else you may have planned for the future.

Jabberwok: Incredible job on the trailer. I'm even more excited for an eventual Mac release.

Dave: Just finished this today, fantastic game, thank you

Curing GameDev blues - the other Dev Blogs that inspire me | Koobazaur's Domain: [...] Francis (Pentadact) – a PCGamer journalist that just released his own first game Gunpoint! Congrats Tom, reading (and watching) through your struggles and finally seeing you make the [...]

Anonymous: p

Jesus: This was an extremely fun game it was clever, witty, and amusing. My only problem was.... It was waaaay too short. Maybe some DLC or a sequel? Good job on it anyway.

(Also, in my opinion too overpriced for something too short. Don't get mad.)

Jason L: Shrug. You were advised of its length before you put your money down. Perhaps you can''t read.

I'm holding off on any bug reports and suggestions for improvement until a proper tracker or forum happens, not least because you probably already know about anything I've thought of. I will put down one thing: either the post-mission money bar is a bizarre design misstep or I don't understand it at all. Horizontal bars - as with the rest on that screen - usually represent an optimization situation, to be filled or emptied. In addition, bars of any kind - as with the rest on that screen - almost invariably represent some metric you can affect. You can't optimise your pay on a mission because you can't affect it in any way, per the tooltip. It communicates a lot of false implication for very little actual information; I'd either cut it entirely or replace it with an addition equation.

Justin: i recomended this game to all my friends and i dont even own it... cuz im a mac which makes me sad but i thot hey ill let my frends enjoy the shear awesomeness

ciw1973: Really wanted to play this, but I'm only run Mac and Linux boxes these days, so I bought it anyway, and I can confirm that it installed and seems to works absolutely fine on Linux under Wine.

Jake: I just bought this on the strength of the demo, but I nearly gave up from the hassle - the demo redirected me to steam with the 'buy game' link, but Steam failed to take my PayPal payment three times and it took almost as long to even get to the point where I could write them a support request as it did to make those three attempts.

The link on your site worked first time, of course - after I went looking for it! Is there any reason not to direct people to that from in-game instead of Steam?

GUNnibal: Bought the game on Steam, enjoying the hell out of it. You, guys, are awesome!

Your newly acquired Russian fan

P.S. You can thank Tim Buckley (http://www.cad-comic... ...603/#n2465) for mentioning it, I'd have probably missed the game otherwise.

LeyendaV: Bought the Exclusive Edition on Steam, worth every cent. Can't wait for your new projects!

Keep working guys, you made a truly amazing job!

Breegull: Really fun game! The levels are puzzling yet not a stupid amount that you have to rip your face off. The game play is simple and fun. The humour was pretty damn funny. Loved it!

Sander: Hey you Suspicious Developments! Yes, we're talking to you, just You. Don't stop reading, but we'd like us to make a deal. We're trying to be brief, but you know, it's sometimes difficult to be brief and specific at one time. So try to bear, the below lines should take something like 20 seconds to go through.

We are IGDB.com , the leading game database of the future, and one of our main goals is to support indie game development. This means that we want to promote indie games (without bias) and add features that help indie companies do what they do. The trick is this: to do that we need to do, we need to know what you guys want. Simple as spaghetti. We want to help (because that's part of our own company strategy) but cannot do that if you don't tell us HOW. In sum, please contact us by writing a short mail to us here (address) and you are immediately given full access to our site. Then, as you one day come up with an idea how we might aid you, just drop a piece of feedback and DONE.

Twenty seconds is up, so please get back to develop your indie game -- but before that consider doing the above. We promise a quick reply, moreover, by that you'll certainly make one happy IGDB team.

-Sander

Contact:
sander@igdb.com

Gunpoint problem? Check for a solution or tell us about it on the Windows, Mac or Linux forum as appropriate!

For questions about what tools I used and when things are out and what platforms they're coming to, see here.

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